2D Fighting Games Market: Size, Share, Growth, Analysis, Key Players, Revenue, Growth | Valuates Reports
2D Fighting Games Market SizeThe global 2D Fighting Games market was valued at US$ 1098.3 million in 2023 and is anticipated to reach US$ 1405.5 million by 2030, witnessing a CAGR of 4.1% during the forecast period 2024-2030.
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Report Scope
The 2D Fighting Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global 2D Fighting Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the 2D Fighting Games companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
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Segment by Type
• Stand-alone Game
• Online Game
Segment by Application
• PC
• Mobile Phone
• Tablet
• Gaming Console
By Company
Nintendo, Namco, WB Games, Sega, Capcom, Koei Tecmo, SNK Playmore, Autumn Games, Arc System Works
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